Thursday, 22 December 2016

Merry Christmas!




Now living in Vienna for almost three months, the novelty of bratwurst and gluhwien still hasn't quite worn off but before it does I thought I would share what I have been up to and ask a favour.

The jobs I have been applying for haven't gone well and most have a requirement that I speak German, who knew!?  But all of that will change in January as I will be working alongside a small studio called Schuller & Heise... more of that to come later :)!

So since being jobless I decided to delve into my own interests in stories and childrens book illustration and give it a go. This test run has completely opened my eyes to what I want to do now and in the future, I had always liked stories and illustration but not having that background made me cautious of ever trying it.

In my previous posts I have shared some spreads that I was doing digitally for some stories, however, with my current set up I couldn't even digitally paint, so I got out the watercolours and pencils and went to town; drawing cute and colourful pictures.

I have been more socially active lately on instagram: rjfenton and twitter @Rosalyn_Fenton
With posting often a small opportunity occurred...

I'm not too sure how much I'm allowed to say but I may be included in a illustrators book that may or may not be released in March next year. Exciting stuff!

I was approached by 'them' through one of my instagram posts and they have asked me to send them three images that will be published in the book. This said book will be sent out to other studios in various countries. This book covers all genres and categories of illustration, from clean cut graphics to greeting cards to book spreads.

Below is a collection of some of the things I have been creating, feel free to comment which you think are illustrations that should be considered for the book, it would be greatly appreciated :)

NOTE* Apologies for the low quality in some of the images, some are scanned others are just taken with a phone. I'll spruce them up before sending the three to the book.






The Biscuiteers!

Brolly Sailors




















I am also continuing to write one of my own stories, will blog with more updates soon!



Friday, 21 October 2016

The Story Design Conference 2016!



From September 28th - October 2nd myself and Anthony attended the Story Design Conference in Rome, Italy. Presented by professionals Chris Oatley, Brian McDonald, Jen Ely and Claire Keane, we were able to listen, learn and chat to each individual. Admittedly, I havent been apart of the Oatley community for very long but the conference was deliberately only 150 strong attendees  and this was great, making it easier to talk to other folks, look at their work and understand what part of the industry they were interested in.

The atmosphere was amazing! Everyone was constantly scrooling down every speck of advice given and reading/watching recommendations mentioned. We got to see a live painting demo from Jen Ely, discussing the struggles of making your art as an income and a soft pastel portrait demo from Claire Keane, telling her path to Disney and how to juggle the work and family life healthily.



Brian McDonald was very passionate and informative with the topics he shared, giving lectures in different areas of storytelling aspects, story structure and how unexpected jobs might find you and how you might discover a new love for the different role. Chris Oatley (the host) led varying discussions on colour theory, composition, 'finding the magic', and how to tell a story through one image.


By the end of the conference my brain was very achey but also enlightened! The questions proposed to us have had me thinking even now after the event and have helped me understand what I actually want to do, rather than convincing myself what I want. I would recommend the podcasts again and Brian McDonald has his own book on film theory and storytelling in film - 'Invisible Ink'.
Other books that were mentioned for some reasons I can't remember are below:

Books -

Picture This: How Pictures Work - Molly Bang
Invisible Ink - Brian McDonald
Framed Ink - Marcos Mateu-Mestre
The Golden Theme - Brian McDonald

A book that wasn't mentioned but we find great is : Movement and Form: The Youssef Drawing Syllabus - Samantha Youseff. Its a life drawing book for animators.

Videos/Lesson/Lectures - 

The Long Game - Adam Westbrook
Jim Hensons Storyteller
The Desert Island Discs

Artists/Animators/Authors/Directors -

Freddy Moore (search Freddy Moore Disney)
Ryan Carlson
Jon Klassen
Lou Ramano
Wes Aderson
Norman Rockwell
Chuck Jones
Joe Sorin
Wayne Tebow
Howard Pyle
Franklin Booth
Arthur Rackham
Windsor Mccay
Charley Harper
Sherman Alexie
Glen Vilppu
Richard Schmid
Rowena Reed Kostellow
Mary Blair
Bruce Block
Ryan Green ( Search Ryan Green Story Artist )

I'm aware that some people are going to Rome next February here are some restaurants we visited which were tasty ( warning some don't speak English or have a translated menu, it was very difficult to find a restaurant suited for large groups, you want to get in early too, the doors open about 7 and most of them will have ques out the door by half 8)

- Sora Lucia (pasta)
- Trattoria Melo (pasta - great bruschetta and carbonara)
- La Carbonara (pasta - great Amatriciana)
- Luzzi (cheap pizza)
- Li Rioni (cheap pizza - great buffalo mozzarela and sausage pizza)

We would also recommend visiting as many different cathedrals and churches as you can, we really liked the Church of Illusions, very beautiful art inside.

Tuesday, 20 September 2016

5 More Sleeps: Spread and Rhyme Drafts

I have been playing with the idea of encouraging children to sleep in a book format. This came about with a conversation from a recruiter at New Designers.
So, everything is still in draft and I have been in touch with her a few times but the book is becoming more personal the longer I work on it.

5 More Sleeps:

Little Lissy can't wait to be a big girl and each night dreams of all the things she will do as a big girl. In this plot I'm playing with the idea that a 'sleep' is a representation of time, if she sleeps each night, when she wakes she will be one day closer to being a big girl.

Here are some spreads I'm working on at the moment:




Thursday, 11 August 2016

Little Faun Collaboration: Torso Unclothed


After much experimentation of how to make the mesh more accomodating to the rig and movement this is the current state of the body mesh so far. What I learnt from making plump characters last year was without the knowledge they are pretty limited, though she is much thinner than Sally and Snod I don't want to make the same mistake again. The mesh flow will probably change again and I'm looking at putting some extra fur on the elbows too.

Wednesday, 3 August 2016

Little Faun Collaboration: Furry Feet


I've actually had to start earning now so personal work has been put aside so just a fur update for now. I don't want to use Maya fur I want her to be characterful so I've been experimenting with modelling fur. The left was how it was originally but it looks like its been gelled and not very friendly so after some partner feedback and brainstorming the idea of chunkier fur shapes came around. I've also changed the geometry a little from the last post as the flow was very straight, it's now more accommodating to her shape. I'm now attempting to add similar bits of fur to her knees and ankle but it's proving a little difficult trying to feed all the extra edges back into the model.
Onwards!

All comments are welcome :)

Friday, 15 July 2016

Little Fauna Collaboration: Modelling Progress



This is the body model for Little Fauna so far. I'm modelling her as base shapes first without clothes and fur, just trying to get the creases and deformations in the right places around the calf and ankles.
Just need to figure out how to put extra bits of hair on the knees, ankles and across the hooves.   
Onwards!

Thursday, 14 July 2016

Little Fauna Collaboration: Orthographics


Orthographics for the main shape of the body are complete. I'm going to start body modelling first as I want to do some research on modelling her face first as I'm after some sharp lines and flat surfaces to really push her features.
All comments are welcome!

Wednesday, 13 July 2016

The Summer after Uni...

Once the dust and chaos had settled from uni deadlines and exhibitions the real world opened its gates and reality came flooding in with responsibilities and dilemmas shaking your hand firmly - Ah! the horror! But after accepting this new 'adult lifestyle' and putting the creative cap back on the mood became peacefully crooked again :)

I had decided to revisit an older project similar to Sam from the previous year and delve into my niche of cuteness and all things child-friendly. I plan to redesign my old character Jagteres (now Fauna) from the game project and bring her to life in 3D - but I'm not doing this alone. Me and Anthony are collaborating on this character to get her out quickly and create her effectively in the stages that we are most confident in.

She is still in the pre production stage where I need to get confident in drawing her so I can draw the orthographics correctly  and then begin the long process of modelling.

The images below are what she use to be (image 2) and what she will look like, or similarly (image 1), playing around with design and colour. With her being a faun it will be an interesting challenge on modelling her features and seeing how she walks as she is typically on her toes.

Just thought we would update on what were getting up to - I plan to keep using this blog so feel free to comment! All feedback is welcome!



Image 2



Wednesday, 29 June 2016

@PHIL ND: Updated Sally TR

Even though suggestions were made to alter the previous version I kind of knew all along it looked odd with sally turning, the hoop spinning and her circling her hips resulting in it being overly floaty - I hope this one fits her better :)

Thursday, 9 June 2016

@Phil @Alan The Bog Goblin Post Hand In

After given feedback I have made the following changes:
- hard stops gone (I think I got them all)
-Scene 1 re-comped (see before/after image)
-Reanimated Scene 1 Shot 7, 'shark shot' (last shot- still not completely satisfied but its better than what it was, any suggestions?)
- Mechanic animation/face - admittedly I haven't resolved all but the obvious ones have been redone- Credits placement and sound 
-Balancing white sound - my headphones have there own white noise so I hope the sound is balanced enough - please tell me your thoughts :)




I have been unintentionally absent for awhile so I'm playing the horrible game of catch up. I wanted any feedback before submitting for the screening award. Any small changes, particularly sound as I cant hear it well, please let me know :)
I am happy to make larger changes for New Designers stand.

Monday, 30 May 2016

ND - Business Card Designs


Sally Card 1

Sally Card 2

Snod Card 1

Snod card 2
Info Card
I'm trying to keep it as clean as possible and of course I have to have both characters on cards :)
All Feedback is welcome :)