Wednesday, 4 February 2015

Adaptation Part B: Physiognomy and Caricature

As mentioned in my earlier post after my tutorial it was suggested to look into three areas (anatomy/stance, physiognomy and caricature). In this post I have looked at physiognomy and caricature as I feel in some ways they cross over at times. 
Physiognomy is where a humans features are influenced by an animal/s, I didnt realise how popular this was until looking back at films including Oliver Twists' character Fagin; who looks to be bird and beaky like and James Camerons Avatar who (facially) where inspired by young deer. However, with physiognomy to be successful you have to find a balance, the person still needs to be relatable, having a good balance of both animal and human, there 'animal features' could also tell a viewer about their personality.

Caricature is simply exaggerated features that we accept. This is usally done on a celebrity with the exaggerated feature being something obvious on their face or a representive of their personality, for example a big nose could mean snobby or proud. I have researched different artists methods and read Mad Blogs article (LINK: ) he says that there are simple shapes but its the distance between the shapes that makes the caricature portrait a success, anything exaggerated needs to be made up for elsewhere. Using his guide of different shaped heads I have done 6 sketches, each one an example of the differing shapes, but applying it to my ow character. Though this might not be what Rottcodd will look like it was certainly a good exercise to loosen up style and become more expressive with the character.
Rottcodd Sketches

Mad Blogs Guide

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