Tuesday, 30 December 2014

Pipeline 1: CC Facial Rigging 4 - Brow (Updated)

So the eyebrows actually move with the head now however when I use the whole body control everything moves out of place?

1 comment:

  1. Go into the grouping of your character...find the geometry group....in the attribute editor turn off 'Inherits transforms'. The rig controls the geometry (by being bound/skinned) and then your master control controls the group the geometry and rig (skeleton) is in...this means the geometry is moving twice....when you move the control it moves the rig and geometry (via grouping) but the rig also moves the geometry (via skinning) - therefore in moves twice as fast. By turning off 'inherits transform' you are stopping the master control effecting the geometry group so only the rig moves the geometry.

    ReplyDelete