Wednesday, 17 December 2014

Character: Witch Doctor Concept Art

version 1

version 2

version 3

version 4
After looking back at my thumbnails I tweaked one a little more until I was happy with this composition. I am uploading different version for contrast/colour and also because of different screens. I personally like version 1 as the coolness of the colours makes it a little creeper.
All feedback is welcome :)

1 comment:

  1. Hi Rosalyn

    I realise this might be a 'done deal' but there are a couple of things more fundamentally wrong with your drawing - So possibly something you might want to consider going forward. In simple terms you need focus more on the basics… understanding 'Arcs' both in the way you pose a character and the way you create a composition - Basically this will bring in more dynamism to your work. The fundamentals of character design and animation are line types - C curve , reverse C, S curve, reverse S and a straight. These are either the lines you draw or more abstractly the shapes/ flow you're building within posing or moving characters - The arc at the centre of the spine for example or the way an arm moves through the air (animation curve). Very rarely do you see straight lines in a character, as humans / animals we don't do straight...with the exception of things like a straight leg in a passing pose (walk cycle). If you take a look at your drawing whilst squinting, you'll see that you character has abstract 'parallel' vertical straight lines, the left side, the spine, and the right side. There is an abstract 'pole' keeping him straight from top to bottom. The arm is also a little straight and a little lost (because we are seeing it from the front/ too flat on). Understanding abstract arcs will also give you a much more dynamic composition too...for example in basic terms your character is offering an object to the audience which means he should be offering from the right side of the page to the left (or vice versa)...from the closed side (right third - featuring the character) to the open side (two thirds - the audience). If you add diagonals and perspective to this so that we look from above (left) on to the character whilst he offers the object towards the top left you’ll add much my dynamism to the shot. In terms of the staff and magic swirls you’ll need to adjust them to suit your new pose. Take a look at Rafiki (below)…the shot is a side shot and not from above but if you moved the camera up and over him it would be a similar composition…

    Example arcs….