Tuesday, 11 March 2014

Fantastic Voyage: Second Concept Art


I have chosen to go for a more jungle theme in this concept.

1 comment:

  1. Hey Rosie - I think you need to investigate ways of pulling back your style from this very naturalistic, painterly place - simply because of the limitations you'll experience in terms of Maya. Some of your earlier artwork was much more suggestive - with light being used to pick out highlights and details. In looking at your work, I'm reminded of this animation - which is much more impressionist and immersive and less 'real':

    http://ucarochester-cgartsandanimation.blogspot.co.uk/2013/11/cgaa-one-day-hound.html

    In simple terms, you don't want to spend forever modelling big, establishing locations, when the meat and potatoes of your project are dealing with something much more abstract and shape-driven (as opposed to world-driven). I'd question the real value of this production art in terms of pushing your style and pipeline strategy. Remember - you get nothing for free, so everything you make you've got to UV, texture, light and render and composite etc. Make sure you're only pre-producing what you need. A bit more style, Rose, a bit more strategy - bring those two aims together and you'll have a manageable project :)

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