This is my hero prop in differing colours. Personally I still like my original (middle top) just because it looks as if it belongs in the lair. If this fountain were to stand alone then I would probably choose the top left and it looks a little more sinister.
This is my lair modelled in Maya. The groove in the floor acts as a trench for the venom which travells around the room, I will upload my developed Production art for my lair as in that one I have added pots and odd objects to create a more sense of depth.
This is the development of my venom fountain. With recent discussions it was suggested to make my lair and fountain more womanly, instead of squares and harsh edges I will use circular and curvaceous shapes.
This is my idea for my Zoetrobe, it is a bear balancing on a ball. I have decided to do it digitally after seeing past students zoetrobes and I felt the colours looked more clean and that it looked more effective, this way I know that all the colours will remain the same too.
I enjoyed using paints today especially when it came to the half hour pose as I learnt today you need more time when using colour, and even more when using paint. I feel my most effective piece is the blue sitting pose as the colours are clean and the body seems to be mostly in proportion. My least effective drawing I think is the brown and green fine liners, as they are fine liners I couldn't differentiate between line width making the darker areas harder to complete in the allotted time.
This is my secret lair for my arachnid secret agent. After recent discussions and some suggestions during a Photoshop lesson I feel I have developed my lair to a higher level and have been able to include creepy elements.
This is my Hero Prop. It is a venom fountain, the purple pool liquid acts as a transformation for my Hero. From here she can transform herself into the 'scorpion-centaur' or carry the venom in a pouch. I decided to have a structure rather than a weapon or object that is light enough to carry as I wanted the lair to have a catacomb, shrine-like feel to it.
This is my lair IN PROGRESS. I'm a little concerned that its rather empty and was wondering what you think I could fill it with? In an earlier post I had sketched some ideas of furniture out but I think I'm just a little hesitant.
These are my statue designs. I have used blue lines to indicate how the venom would fall if this were a water feature. I quite like the top right one however, I need to be able to model this in Maya so I might test out a few to see if it is possible to create.
Using the image in the bottom right hand corner I have turned it into a silhouette and manipulated, duplicated and rotated it to create various shapes and patterns. I think I will use these as patterns within my lair or possibly a structure for my hero prop, such as a statue of some sort.
After re-reading the feedback on my blog a creative partner suggested looking into the tombs and catacombs in Tomb Raider.
Being a fan of the franchise I became interested quickly when looking at the concept art across the last three games (Anniversary, Underworld and A Survivor is Born)
Since producing this influence map it has helped me grasp the'creepiness' that I need in my sketches, also I am thinking about making my lair on a much larger scale rather than an average-sized sitting room.
In this life drawing class we had a male model, which proved very different than drawing a woman. I found it alot more difficult to get everything in proportion as evident in my 'Use of Background' image however, I feel my '1 minute poses' work most effectively.
With previous discussions it was suggested to 'up the amp' on the scorpion element as my lair, as it stands, doesn't evoke a true arachnid essence. I have looked at the anatomy of a scorpion and various cultural objects (faberge egg) and plants. Above, are idea sketches of what could possibly go in the lair to make it 'more-scorpion', I'm still not certain on what my hero prop will look like but the suggested idea of it being something that can transform my character into the 'half scorpion centaur' I like very much. All comments will be appreciated, fire ideas and thoughts my way .
I enjoyed this exercise and learnt alot about the weight of something, how adding/taking away a frame can alter the animation greatly and how 'real' I want my sequence to look. I feel my first two are effective however, my bowling ball will need further work.
These are my second set of thumbnails. I personally like different parts of different sketches but as a whole I prefer numbers 18 and 32. I know the perspective is off in most of these views but in development I hope to be more confident with perspective drawings. *UPDATE* I forgot to mention this direction is more towards the scorpion rather than the spider, hence the Asian influences.