Thursday, 31 October 2013

Toolkit Maya: using MEL - Robot Run

This is my robot run. I actually enjoyed using the method of MEL and hope to get more familiar with it.

Wednesday, 30 October 2013

Photoshop : Research/Thumbnail Exercise

In the last Photoshop lesson we were given three 'Lair Titles' and had restricted times to find reference/source images and then sketch out ideas as an impulse.


The Secret Lair of the SteamPunk Explorer
As soon as I saw the word SteamPunk I immediately thought of Treasure Planet. I like how rusty and mechanically characterized this style of art is instead of new, futuristic and the use of 'shiny' metals.

The Secret Lair of the Gaelic Golemn
By using my prior knowledge (or what I know of) the word Gaelic came very naturally to me, I knew it was to do with Scottish/Irish origins and with this in mind I tried to apply it to a production I had seen, and of course 'Brave' came into place. With the large stones in the film I tried to do something similar in my thumbnails as I feel they have an odd admiration about them.
The Secret Lair of the CandyLand Huntsman
With the CandyLand theme I couldn't help but look at the different productions of 'Willy Wonka/Charlie and the Chocolate Factory' to see how and if they had sweets being sweets or sweets being man-made products, such as lamp posts or fences. I thought briefly about my character as a stag due to my interest in old tales; 'Herne the Hunter' who was a man with a stags head who acted as the guardian of the forest. With brightly coloured themes and a stag I then started to imagine the 'land' and the stag as a reindeer pondering in a Santas Grotto.
*Unfortunately, due to a combination of issues in Photoshop and my slight carelessness to not save in multiple places, I am unable to open my thumbnail sketches for my CandlyLand research.


Secret Lairs: Influence Map 2

After producing my first influence map and set of thumbnail sketches I was really unsure of which way to go with the time period and theme. I kept constructing ideas where the lair would be sleek or slightly old-fashioned with knights of armour (in scorpion form) and warm dim lights, expecting some scotch to be on a table somewhere. However, when I researched further about the scorpion instead on the spider I discovered they come from the MESA region, this includes Egypt, Saudi Arabia, Pakistan and many more. On a personal note I find different cultures fascinating and I know that I need to push my colour palette further, so with those two in mind I am now experimenting with ideas that this arachnid secret agent could possibly live in one of these colourful climates.

Secret Lairs: Thumbnail sketches 1-16


I really struggled with drawing what I had in mind. I didn't know what shape I wanted the interior to be but I knew what objects or structures I wanted within it. I will explore this further as I have the broad option of making the world tiny to a spider or scorpion or large and human scale.

Secret Lair of the Arachnid Secret Agent : Influence Map 1


I have looked into arachnids first as I thought it was just specifically spiders, however, upon discovery it is any creature with 4 pairs of legs, including a scorpion. I tried to look at the patterns and possible colour palette, I am trying to get away from the generalised black/brown spider.

Toolkit Drawing: Life Drawing #1





These are my sketches in my first Life Drawing Class. I have used charcoal and a graphite stick to differentiate between the weight, thickness and darkness of the line. We did exercises from 30 second poses to full 15 minute studies.

Toolkit Maya: Car Skid

This is my Car Skid. I found it difficult to speed the car up and give it differentation but am satisfied with the outcome.

Monday, 28 October 2013

Toolkit Maya: Rocket Motion Path


This is my motion path. For some reason some of the franes towards the middle have distorted, this may be due to me cancelling the batch render? I am unsure of how to solve this issue.

Toolkit Maya: Arm Rigging

This is my Arm Rigging example:




I had great difficulty with this, I am unsure why but I ma not confident with the parenting as of yet.

Saturday, 26 October 2013

Toolkit Drawing : Still Life 2


Another still life structure but it includes colour! I liked how the transparent coloured sheets had a fragmented look to them when the light shone through it. Using Dylon inks, goache paint and graphite stick I experimented and created the bottom right image.

Toolkit Drawing : Still Life


From one of our still life classes we had a large cardboard structure with assorted lights to help our tone application. In the bottom left is some of my quick sketches that I did on the train whilst looking at various photos of the structure.

Wednesday, 23 October 2013

Space and Environment: Concept Painting 3

Original

Edit1


Edit2
This is my final for my 'Hall of Bright Carvings' I have tried to use negative space and complimentary colours.
I originally liked my initial idea but I'm leaning towards my Edit2 version as I feel it compliments the horse more effectively.

Space and Environment: Comcept Painting 2


This is my interpretation of Gormenghast Castle. I have uploaded two, as again, I'm not sure how this looks on varying screens. For this piece I have really tried to push my colour palette and think less realistic and 'film-like' and more animation.

Monday, 21 October 2013

Space and Environment : First Complete Concept Painting


 
Above is my interpretation of 'The Room of Roots' from the Gormenghast novels. I have uploaded two versions as I wanted to see which one was more aesthetically pleasing on varying screens as the luminosity of the painting can sometimes change.

Space and Environment: Disc Artwork

This is my artwork for my disc. I have used a similar background to my OGR and I think when it comes to my crit presentation I will again, use a similar background but maybe desaturate it slightly so it does not take the attention away from the concept paintings.
 

Space Oddities : 2001: A Space Odyssey



2001: A Space Odyssey, directed by Stanley Kubrick, 1968 is (mostly) set in modern day and what possible space missions we could endeavor on.  The use of perspective and set design in this film is phenomenal, as described by EmpireOnline ‘it is a work of considerable genius’ (Braund, 2005) With space crew being able to walk up walls wearing their ‘non-gravity shoes’ and the intimidating, yet mystifying, extraterrestrial rectangular block.
Fig 1, Dr Dave Bowman


This film certainly has scientific conventions such as evolution of man (Darwins theory). We are shown this at the start of the film in The Dawn of Man sequence where ‘ape-men’ are living in a vast landscape trying to reclaim what they feel is theirs against another ‘ape-man- gang’. Here we are shown how the ‘ape-men’ are learning as one of them starts to beat a rival using a bone. Therefore, we are seeing these ape-men develop; ‘and thus discover their first tools’ (Ebert, 1997) but at the same time they’re getting more aggressive and territorial. A scare factor kicks in here as we are being told that these apes are our ancestors, and that our ancestors are brutally killing another ‘being’ with a weapon. However, on the other hand we see these mammals more as apes than man; this is due to the costume and verbal interactions. So when we see apes eating meat this conflicts the stereotypical view we have of the apes being so-called-herbivores.

Fig 2, Ape man


Another convention of sci-fi which is used a considerable amount in this film is the reliance humans have on their own technological advances. A computer (Hal 9000) which controls and monitors the ship and astronauts has human characteristics; we see this when the Hal 9000 feels as if it has been betrayed by the crew, in response to this the computer slowly starts to take revenge by killing off the astronauts one by one. However, as this occurs Hal 9000 blames ‘human error’ to the cause of the casualties.  When we see that our own creations start to work and plot against us instead of aiding it becomes rather fear-provoking , as mentioned by the BBC ‘This spiraling circle of deceit combined with the emptiness of space and some grand silences becomes quite terrifying’ (Haflidason, 2001).


Fig 3, Drifting in Space
 Though in this film Kubricks talents are well presented in all aspects he still has been able to give a lasting effect and questionable thoughts on his audiences. With the last scenes of the film showing Dr Dave Bowman (played by Keir Dullea) at different stages in his life it’s daunting to see how he ages and dies alone, however, as he is dying we see a baby in an orb, as if it is still in a floating womb. This could suggest reincarnation or that no matter how high our machines will rise against us, the human race will always continue on. 

BIBLIOGRAPHY


Haflidason, A. (2001) http://www.bbc.co.uk/films/2000/09/18/2001_review.shtml (Accessed on 18.10.13)

ILLUSTRATIONS

Fig 1, Dr Dave Bowman, 1968, 2001: A Space Odyssey, Stanley Kubrick, Film Still, England, Metro-Goldwyn-Mayer http://onlyhdwallpapers.com/space/movies-2001-a-space-odyssey-desktop-hd-wallpaper-289766/ (Accessed on 18.10.13)
Fig 2, Ape man, 1968, 2001: A Space Odyssey, Stanley Kubrick, Film Still, England, Metro-Goldwyn-Mayer, http://www.blu-raydefinition.com/reviews/2001-a-space-odyssey-blu-ray-review.html (Accessed on 18.10.13)
Fig 3, Drifting in space, 1968, 2001: A Space Odyssey, Stanley Kubrick, Film Still, England, Metro-Goldwyn-Mayer, http://lifeislikechocolat.blogspot.co.uk/2011/03/2001-space-odyssey-1968-and-my-epic.html (Accessed on 18.10.13)

Secret Lairs: Thumbnails 33 - 45


These are thumbnails 33 - 45. I think I will stick with an interior lair rather than something outside and busy.

Saturday, 19 October 2013

Space and Environment: The Final Key Thumbnails @jordanbuckner

After much discussion and experimenting with perspective below are my key thumbnails which I will be taking further to use as my three concept pieces. For now, they are rather flat, but with my custom brushes I hope to bring them to life witha sense of atmosphere.

Hall of Bright Carvings

Room of Roots

Gormenghast Castle (exterior)

Photoshop: Custom Brushes

After the last Photoshop lesson I was really suprised at how different brushes could create such varying effects. Here, I have used my own photos and taken parts of them to create texture brushes which will aid me when painting my three concept pieces.

Thursday, 17 October 2013

Photoshop: Master Study


This is my Master Study; I have chosen 'Music of the Woods' created by Vladimir Kush. Since discovering him I have grown really fond of his work as he has hidden subjects in his work. As above, the tree stump, the bird and the flower are acting as a gramophone.

For this Master Study I first desaturated the original image and then painted over it with a new layer in 'Overlay'. This has helped me understand how typical 'warm colours' .i.e. orange, red and yellow do also have warm and cold tones within them. Though my colour palette isn't as vibrant as Kush I feel I have learnt something and that this exercise has helped me greatly with my own colour experimentation.


Space and Environment, Artist Research : Caspar David Friedrich

Through feedback it was discussed that I should look at the Romanticism German painter Caspar David Friedrich.
Portrait of Caspar David Friedrich 1810
 German born landscape artist Friedrich was typically known for his paintings that featured silhouette-like figures facing a beautiful or sinister environment, whether this be a pastel chromatic skies or abandoned and unkept ruins. Friedrich liked to paint the natural landscape but instead of copying it he would interpret it, wanting his creations to evoke a particular mood or feeling to his audiences.

Der wanderer uben den Nebelmeer (Wanderer above the sea of fog) 1818


Abtei im Eichwald (The Abbey in the Oakwood) 1808-1810
When designing the landscape around my castle I thought of marshes or possibly murky shorelines. With Friedrichs work now in hand I feel I can further and develop my work to a more effective outcome. I hope to achieve the same or equivalent amount of atmosphere he has been able to deliver to his audiences.


Castle Designs

 After the OGR I have looked again at castles and tried to fit the description mentioned in the excerpt better than what I originally did. I have decided to scrap the bridge and focus on three-point perspective as I feel this is the most effective for the exterior of the castle, also I have tried to make the structure have its own atmosphere rather than the environment swarming it.


This is my final design for the castle, with the added trees I think it adds a daunting essence to the crumbling build.

Wednesday, 16 October 2013

Toolkit Maya: UV Mapping

This is my Coloured Box. I enjoyed this Maya tutorial as I got the chance to use Photoshop.




Monday, 14 October 2013

Space and Environment: Thumbnail sketches 89-101


These are my thumbnails 89 - 101. In this set of thumbnails I am thinking of using 95 and 97 or 100 as my key thumbnails for my hall and room of roots scene. In 97 I think it shows the room really well and how nature has tried to reclaim it.

Toolkit Maya: Lighting & Rendering

 Here are a series of different lights then using Depth Map Shadows or RayTrace Shadows to achieve different effects.
AREA LIGHT


DIRECTIONAL





POINT LIGHT


SPOTLIGHT




VOLUME LIGHT

3 LIGHT SETUP

Toolkit Maya: Lighting and Rendering

 Here are the different light sources and shadows I used:

Toolkit Maya: Common Shaders

Here are the different versions of the robot to make it look as if it is made out of different materials.

CERAMIC
GOLD
GLASS
GLOW

PLASTIC
SILVER
CHROME


HIDDEN GLOW